If you haven’t, it’s a good example of why Mario games are popular. If you’ve been playing these games for most of your life like I have, it’ll remind you why. It’s easy to learn, surprisingly tricky to master, and offers a lot of challenges that are tough without being entirely unfair. It’s got the verticality of SMB3, with lots of high jumps and hovering, with some of the tricky pinpoint jumps of SMW, an additional gimmick in the form of arc-lengthening spin jumps, and the presence of Yoshi. I had no idea there was an argument between the fans of the two games until relatively recently, but NSMBU tries to split the difference. In Mario terms, it sits on a sort of odd border between Super Mario Bros. It’s got more than its share of new gimmicks, power-ups, stages, enemies, and challenges, with some of the best level design in the business and a well-tuned but steep difficulty curve. It’s definitely here to celebrate the franchise, as it’s full of nods to the older games, but it’s not content to just be a nostalgia trip. ![]() ![]() ![]() ![]() Which is a shame, because NSMBU is the kind of classic Mario platform game that’s built on equal parts nostalgia and raw challenge.
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